AR / VR & Spatial Computing in United States
Apple Vision Pro, Meta Quest, and WebXR experiences — training simulations, virtual try-ons, architectural walkthroughs, and field-service AR. Delivered to United States teams on your calendar.
Apple Vision Pro, Meta Quest, and WebXR experiences — training simulations, virtual try-ons, architectural walkthroughs, and field-service AR. US founders and operators move fast and expect production-grade work. We lock scope and price before code, commit a ship window, and deliver against a metric — replacing agency hour-clocks and stalled internal projects.
Spatial computing is a real channel now, but most teams have never shipped for a headset. Done poorly, immersive experiences cause friction and nausea, not value.
- 01Define the spatial use case and comfort constraints up front.
- 02Prototype the core interaction on real hardware early.
- 03Forge with real-time rendering and spatial UX best practices.
- 04Harden for performance and comfort; validate with users.
- Apple Vision Pro, Meta Quest, HTC Vive
- Spatial UI/UX & 3D interaction design
- Real-time rendering (Unity, Unreal, WebXR)
- AR filters & virtual try-ons
- Virtual training & simulation
- Digital twins for industrial inspection
- Gesture & eye-tracking integration
- Spatial collaboration environments
What you can expect
Questions, answered straight
Yes. Aligned to ET / CT / PT working hours. From SaaS MVPs to enterprise modernization — senior engineering aligned to US time zones and shipped on your calendar.